Dictionary Definition
AI
Noun
1 an agency of the United States Army responsible
for providing timely and relevant and accurate and synchronized
intelligence to tactical and operational and strategic level
commanders [syn: Army
Intelligence]
2 the branch of computer science that deal with
writing computer programs that can solve problems creatively;
"workers in AI hope to imitate or duplicate intelligence in
computers and robots" [syn: artificial
intelligence]
3 a sloth that has three long claws on each
forefoot [syn: three-toed
sloth, Bradypus
tridactylus]
4 the introduction of semen into the oviduct or
uterus by some means other than sexual intercourse [syn: artificial
insemination]
User Contributed Dictionary
English
AI, A.I.
- artificial intelligence
- action item
- (British airforce) airborne intelligence (syn. for an early type of airborne radar)
- artificial insemination
- reference to the computer opponent(s) and/or the specific behaviors coded into the game ("pathfinding AI" or "economic AI").
- articulatory index
- Air India
- artificial insemination.
Translations
artificial intelligence
- French: IA
artificial insemination
- French: IA
Extensive Definition
Artificial intelligence (AI) is both the intelligence of machines
and the branch of computer
science which aims to create it.
Major AI textbooks define artificial intelligence
as "the study and design of intelligent
agents," where an intelligent
agent is a system that perceives its environment and takes
actions which maximize its chances of success. AI can be seen as a
realization of an abstract intelligent agent (AIA) which exhibits
the functional essence of intelligence.
John McCarthy, who coined the term in 1956, defines it as "the
science and engineering of making intelligent machines."
Among the traits that researchers hope machines
will exhibit are
reasoning, knowledge,
planning,
learning,
communication, perception and
the ability to move
and manipulate objects. General
intelligence (or "strong AI") has
not yet been achieved and is a long-term goal of AI research.
AI research uses tools and insights from many
fields, including computer
science, psychology, philosophy, neuroscience, cognitive
science, linguistics,
ontology, operations
research, economics,
control
theory, probability, optimization
and logic. AI research
also overlaps with tasks such as robotics, control
systems,
scheduling, data mining,
logistics, speech
recognition, facial
recognition and many others. Other names for the field have
been proposed, such as computational
intelligence, synthetic
intelligence, or computational rationality.
Perspectives on AI
AI in myth, fiction and speculation
Humanity has imagined in great detail the implications of thinking machines or artificial beings. They appear in Greek myths, such as Talos of Crete, the golden robots of Hephaestus and Pygmalion's Galatea. The earliest known humanoid robots (or automatons) were sacred statues worshipped in Egypt and Greece, believed to have been endowed with genuine consciousness by craftsman. In medieval times, alchemists such as Paracelsus claimed to have created artificial beings. Realistic clockwork imitations of human beings have been built by people such as Yan Shi, Hero of Alexandria, Al-Jazari and Wolfgang von Kempelen. Pamela McCorduck observes that "artificial intelligence in one form or another is an idea that has pervaded Western intellectual history, a dream in urgent need of being realized."In modern fiction, beginning with Mary
Shelley's classic Frankenstein,
writers have explored the
ethical issues presented by thinking machines. If a machine can
be created that has intelligence, can it also feel? If it can feel,
does it have the same rights as a human being? This is a key issue
in Frankenstein
as well as in modern science fiction: for example, the film
Artificial Intelligence: A.I. considers a machine in the form
of a small boy which has been given the ability to feel human
emotions, including, tragically, the capacity to suffer. This issue
is also being considered by futurists, such as California's
Institute
for the Future under the name "robot
rights", although many critics believe that the discussion is
premature.
Science
fiction writers and futurists have also speculated
on the technology's potential impact on humanity. In fiction, AI
has appeared as a servant (R2D2), a comrade
(Lt.
Commander Data), an extension to human abilities (Ghost
in the Shell), a conqueror (The Matrix), a
dictator (With
Folded Hands) and an exterminator (Terminator,
Battlestar Galactica). Some realistic potential consequences of
AI are decreased human labor demand, the enhancement of human
ability or experience, and a need for redefinition of human
identity and basic values.
Futurists estimate
the capabilities of machines using Moore's Law,
which measures the relentless exponential improvement in digital
technology with uncanny accuracy. Ray Kurzweil
has calculated that desktop
computers will have the same processing power as human brains
by the year 2029, and that by 2045 artificial intelligence will
reach a point where it is able to improve itself at a rate that far
exceeds anything conceivable in the past, a scenario that science
fiction writer Vernor Vinge
named the "technological
singularity".
"Artificial intelligence is the next stage in
evolution," Edward
Fredkin said in the 1980s, expressing an idea first proposed by
Samuel
Butler's
Darwin Among the Machines (1863), and expanded upon by
George Dyson in his book of the same name (1998). Several
futurists and science
fiction writers have predicted that human beings and machines
will merge in the future into cyborgs that are more capable and
powerful than either. This idea, called transhumanism, has roots
in Aldous
Huxley and Robert
Ettinger, is now associated with robot designer Hans
Moravec, cyberneticist Kevin
Warwick and Ray
Kurzweil.
The field of modern AI research was founded at
conference on the campus of Dartmouth
College in the summer of 1956. Those who attended would become
the leaders of AI research for many decades, especially
John McCarthy, Marvin
Minsky, Allen Newell
and Herbert
Simon, who founded AI laboratories at MIT, CMU and Stanford. They and
their students wrote programs that were, to most people, simply
astonishing: computers were solving word problems in algebra,
proving logical theorems and speaking English. By the middle 60s
their research was heavily funded by the U.S. Department of
Defense and they were optimistic about the future of the new
field:
- 1965, H. A. Simon: "[M]achines will be capable, within twenty years, of doing any work a man can do"
- 1967, Marvin Minsky: "Within a generation ... the problem of creating 'artificial intelligence' will substantially be solved."
These predictions, and many like them, would not
come true. They had failed to recognize the difficulty of some of
the problems they faced. In 1974, in response to the criticism of
England's Sir
James Lighthill and ongoing pressure from Congress to fund more
productive projects, the U.S. and British governments cut off all
undirected, exploratory research in AI. This was the first AI
Winter.
In the early 80s, AI research was revived by the
commercial success of expert
systems (a form of AI program that simulated the knowledge and
analytical skills of one or more human experts) and by 1985 the
market for AI had reached more than a billion dollars. Minsky and
others warned the community that enthusiasm for AI had spiraled out
of control and that disappointment was sure to follow. Beginning
with the collapse of the Lisp Machine
market in 1987, AI once again fell into disrepute, and a second,
more lasting AI Winter
began.
In the 90s and early 21st century AI achieved its
greatest successes, albeit somewhat behind the scenes. Artificial
intelligence was adopted throughout the technology industry,
providing the heavy lifting for logistics, data mining,
medical
diagnosis and many other areas. The success was due to several
factors: the incredible power of computers today (see Moore's law),
a greater emphasis on solving specific subproblems, the creation of
new ties between AI and other fields working on similar problems,
and above all a new commitment by researchers to solid mathematical
methods and rigorous scientific standards.
Philosophy of AI
portalpar Mind and BrainIn a
classic 1950 paper, Alan Turing
posed the question "Can Machines Think?" In the years since, the
philosophy of artificial intelligence has attempted to answer
it.
- Turing's "polite convention": If a machine acts as intelligently as a human being, then it is as intelligent as a human being. Alan Turing realized that, ultimately, we can only judge the intelligence of machine based on its behavior. This insight forms the basis of the Turing test.
- The Dartmouth proposal: Every aspect of learning or any other feature of intelligence can be so precisely described that a machine can be made to simulate it. This assertion was printed in the proposal for the Dartmouth Conference of 1956, and represents the position of most working AI researchers.
- Newell and Simon's physical symbol system hypothesis: A physical symbol system has the necessary and sufficient means of general intelligent action. This statement claims that the essence of intelligence is symbol manipulation. Hubert Dreyfus argued that, on the contrary, human expertise depends on unconscious instinct rather than conscious symbol manipulation and on having a "feel" for the situation rather than explicit symbolic knowledge.
- Gödel's incompleteness theorem: A physical symbol system can not prove all true statements. Roger Penrose is among those who claim that Gödel's theorem limits what machines can do.
- Searle's "strong AI position": A physical symbol system can have a mind and mental states. Searle counters this assertion with his Chinese room argument, which asks us to look inside the computer and try to find where the "mind" might be.
- The artificial brain argument: The brain can be simulated. Hans Moravec, Ray Kurzweil and others have argued that it is technologically feasible to copy the brain directly into hardware and software, and that such a simulation will be essentially identical to the original. This argument combines the idea that a suitably powerful machine can simulate any process, with the materialist idea that the mind is the result of a physical process in the brain.
AI research
Problems of AI
While there is no universally accepted definition
of intelligence, AI researchers have studied several traits that
are considered essential. By the late 80s and 90s, AI research had
also developed highly successful methods for dealing with uncertain or incomplete
information, employing concepts from probability and economics.
For difficult problems, most of these algorithms
can require enormous computational resources — most experience a
"combinatorial
explosion": the amount of memory or computer time required
becomes astronomical when the problem goes beyond a certain size.
The search for more efficient problem solving algorithms is a high
priority for AI research.
It is not clear, however, that conscious human
reasoning is any more efficient when faced with a difficult
abstract problem. Cognitive
scientists have demonstrated that human beings solve most of
their problems using unconscious reasoning,
rather than the conscious, step-by-step deduction that early AI
research was able to model. Embodied
cognitive science argues that unconscious sensorimotor skills are
essential to our problem solving abilities. It is hoped that
sub-symbolic methods, like computational
intelligence and situated AI, will be able to
model these instinctive skills. The problem of unconscious problem
solving, which forms part of our commonsense
reasoning, is largely unsolved.
Knowledge representation
Knowledge representation and knowledge engineering are central to AI research. Many of the problems machines are expected to solve will require extensive knowledge about the world. Among the things that AI needs to represent are: objects, properties, categories and relations between objects; situations, events, states and time; causes and effects; knowledge about knowledge (what we know about what other people know); and many other, less well researched domains. A complete representation of "what exists" is an ontology (borrowing a word from traditional philosophy), of which the most general are called upper ontologies.Among the most difficult problems in knowledge
representation are:
- Default reasoning and the qualification problem: Many of the things people know take the form of "working assumptions." For example, if a bird comes up in conversation, people typically picture an animal that is fist sized, sings, and flies. None of these things are true about birds in general. John McCarthy identified this problem in 1969 as the qualification problem: for any commonsense rule that AI researchers care to represent, there tend to be a huge number of exceptions. Almost nothing is simply true or false in the way that abstract logic requires. AI research has explored a number of solutions to this problem.
- Unconscious knowledge: Much of what people know isn't represented as "facts" or "statements" that they could actually say out loud. They take the form of intuitions or tendencies and are represented in the brain unconsciously and sub-symbolically. This unconscious knowledge informs, supports and provides a context for our conscious knowledge. As with the related problem of unconscious reasoning, it is hoped that situated AI or computational intelligence will provide ways to represent this kind of knowledge.
- The breadth of common sense knowledge: The number of atomic facts that the average person knows is astronomical. Research projects that attempt to build a complete knowledge base of commonsense knowledge, such as Cyc, require enormous amounts of tedious step-by-step ontological engineering — they must be built, by hand, one complicated concept at a time.
Planning
Intelligent agents must be able to set goals and achieve them. They need a way to visualize the future: they must have a representation of the state of the world and be able to make predictions about how their actions will change it. They must also attempt to determine the utility or "value" of the choices available to it.In some planning problems, the agent can assume
that it is the only thing acting on the world and it can be certain
what the consequences of its actions may be. However, if this is
not true, it must periodically check if the world matches its
predictions and it must change its plan as this becomes necessary,
requiring the agent to reason under uncertainty.
Multi-agent
planning tries to determine the best plan for a community of
agents, using cooperation and competition to achieve a
given goal. Emergent
behavior such as this is used by both evolutionary
algorithms and swarm
intelligence.
Learning
Important machine learning problems are:- Unsupervised learning: find a model that matches a stream of input "experiences", and be able to predict what new "experiences" to expect.
- Supervised learning, such as classification (be able to determine what category something belongs in, after seeing a number of examples of things from each category), or regression (given a set of numerical input/output examples, discover a continuous function that would generate the outputs from the inputs).
- Reinforcement learning: the agent is rewarded for good responses and punished for bad ones. (These can be analyzed in terms decision theory, using concepts like utility).
Natural language processing
Natural language processing gives machines the ability to read and understand the languages human beings speak. Many researchers hope that a sufficiently powerful natural language processing system would be able to acquire knowledge on its own, by reading the existing text available over the internet. Some straightforward applications of natural language processing include information retrieval (or text mining) and machine translation.Motion and manipulation
The field of robotics is closely related to AI. Intelligence is required for robots to be able to handle such tasks as object manipulation and navigation, with sub-problems of localization (knowing where you are), mapping (learning what is around you) and motion planning (figuring out how to get there).Perception
Machine perception is the ability to use input from sensors (such as cameras, microphones, sonar and others more exotic) to deduce aspects of the world. Computer vision is the ability to analyze visual input. A few selected subproblems are speech recognition, facial recognition and object recognition.Social intelligence
Emotion and social skills play two roles for an intelligent agent:- It must be able to predict the actions of others, by understanding their motives and emotional states. (This involves elements of game theory, decision theory, as well as the ability to model human emotions and the perceptual skills to detect emotions.)
- For good human-computer interaction, an intelligent machine also needs to display emotions — at the very least it must appear polite and sensitive to the humans it interacts with. At best, it should appear to have normal emotions itself.
Creativity
A sub-field of AI addresses creativity both theoretically (from a philosophical and psychological perspective) and practically (via specific implementations of systems that generate outputs that can be considered creative).General intelligence
Most researchers hope that their work will eventually be incorporated into a machine with general intelligence (known as strong AI), combining all the skills above and exceeding human abilities at most or all of them.Approaches to AI
There are as many approaches to AI as there are
AI researchers—any coarse categorization is likely to be unfair to
someone. Artificial intelligence communities have grown up around
particular problems, institutions and researchers, as well as the
theoretical insights that define the approaches described below.
Artificial intelligence is a young science and is still a
fragmented collection of subfields. At present, there is no
established unifying theory that links the subfields into a
coherent whole.
Cybernetics and brain simulation
In the 40s and 50s, a number of researchers
explored the connection between neurology, information
theory, and cybernetics. Some of them
built machines that used electronic networks to exhibit rudimentary
intelligence, such as W. Grey
Walter's turtles
and the Johns
Hopkins Beast. Many of these researchers gathered for meetings
of the Teleological
Society at Princeton and the Ratio Club in
England.
Traditional symbolic AI
When access to digital computers became possible
in the middle 1950s, AI research began to explore the possibility
that human intelligence could be reduced to symbol manipulation.
The research was centered in three institutions: CMU,
Stanford
and MIT, and
each one developed its own style of research. John
Haugeland named these approaches to AI "good old fashioned AI"
or "GOFAI".
Sub-symbolic AI
During the 1960s, symbolic approaches had
achieved great success at simulating high-level thinking in small
demonstration programs. Approaches based on cybernetics or neural
networks were abandoned or pushed into the background. By the
1980s, however, progress in symbolic AI seemed to stall and many
believed that symbolic systems would never be able to imitate all
the processes of human cognition, especially perception,
robotics, learning
and pattern
recognition. A number of researchers began to look into
"sub-symbolic" approaches to specific AI problems.
Intelligent agent paradigm
The "intelligent
agent" paradigm became widely accepted during the 1990s.
Although earlier researchers had proposed modular "divide and
conquer" approaches to AI, the intelligent
agent did not reach its modern form until Judea Pearl,
Alan
Newell and others brought concepts from decision
theory and economics into the study of
AI. When the economist's definition of a
rational
agent was married to computer
science's definition of an object
or module,
the intelligent
agent paradigm was complete.
An intelligent
agent is a system that perceives its environment
and takes actions which maximizes its chances of success. The
simplest intelligent agents are programs that solve specific
problems. The most complicated intelligent agents would be
rational, thinking human beings. A system with both symbolic and
sub-symbolic components is a hybrid
intelligent system, and the study of such systems is
artificial intelligence systems integration. A
hierarchical control system provides a bridge between
sub-symbolic AI at its lowest, reactive levels and traditional
symbolic AI at its highest levels, where relaxed time constraints
permit planning and world modelling. Rodney
Brooks' subsumption
architecture was an early proposal for such a hierarchical
system.
Tools of AI research
In the course of 50 years of research, AI has
developed a large number of tools to solve the most difficult
problems in computer
science. A few of the most general of these methods are
discussed below.
Search
Many problems in AI can be solved in theory by intelligently searching through many possible solutions: Reasoning can be reduced to performing a search. For example, logical proof can be viewed as searching for a path that leads from premises to conclusions, where each step is the application of an inference rule. Planning algorithms search through trees of goals and subgoals, attempting to find a path to a target goal. Robotics algorithms for moving limbs and grasping objects use local searches in configuration space. Naive algorithms quickly run into problems when they expand the size of their search space to astronomical numbers. The result is a search that is too slow or never completes.- Heuristic or "informed" searches use heuristic methods to eliminate choices that are unlikely to lead to their goal, thus drastically reducing the number of possibilities they must explore. The eliminatation of choices that are certain not to lead to the goal is called pruning.
- Local searches, such as hill climbing, simulated annealing and beam search, use techniques borrowed from optimization theory.
- Global searches are more robust in the presence of local optima. Techniques include evolutionary algorithms, swarm intelligence and random optimization algorithms.
Logic
Logic was introduced into AI research by John McCarthy in his 1958 Advice Taker proposal. The most important technical development was J. Alan Robinson's discovery of the resolution and unification algorithm for logical deduction in 1963. This procedure is simple, complete and entirely algorithmic, and can easily be performed by digital computers. However, a naive implementation of the algorithm quickly leads to a combinatorial explosion or an infinite loop. In 1974, Robert Kowalski suggested representing logical expressions as Horn clauses (statements in the form of rules: "if p then q"), which reduced logical deduction to backward chaining or forward chaining. This greatly alleviated (but did not eliminate) the problem.Logic is used for knowledge representation and
problem solving, but it can be applied to other problems as well.
For example, the satplan
algorithm uses logic for
planning, and
inductive logic programming is a method for learning.
There are several different forms of logic used
in AI research.
- Propositional logic or sentential logic is the logic of statements which can be true or false.
- First-order logic also allows the use of quantifiers and predicates, and can express facts about objects, their properties, and their relations with each other.
- Fuzzy logic, a version of first-order logic which allows the truth of a statement to be represented as a value between 0 and 1, rather than simply True (1) or False (0). Fuzzy systems can be used for uncertain reasoning and have been widely used in modern industrial and consumer product control systems.
- Default logics, non-monotonic logics and circumscription are forms of logic designed to help with default reasoning and the qualification problem.
Bayesian
networks are very general tool that can be used for a large
number of problems: reasoning (using the Bayesian
inference algorithm), learning
(using the
expectation-maximization algorithm),
planning (using decision
networks) and perception
(using dynamic
Bayesian networks).
Probabilistic algorithms can also be used for
filtering, prediction, smoothing and finding explanations for
streams of data, helping perception
systems to analyze processes that occur over time (e.g., hidden
Markov models and Kalman
filters).
Planning problems have also taken advantages of
other tools from economics, such as decision
theory and decision
analysis,
information value theory, Markov
decision processes, dynamic decision
networks,
Classifiers and statistical learning methods
The simplest AI applications can be divided into two types: classifiers ("if shiny then diamond") and controllers ("if shiny then pick up"). Controllers do however also classify conditions before inferring actions, and therefore classification forms a central part of many AI systems.Classifiers
are functions that use pattern
matching to determine a closest match. They can be tuned
according to examples, making them very attractive for use in AI.
These examples are known as observations or patterns. In supervised
learning, each pattern belongs to a certain predefined class. A
class can be seen as a decision that has to be made. All the
observations combined with their class labels are known as a data
set.
When a new observation is received, that
observation is classified based on previous experience. A
classifier can be trained in various ways; there are many
statistical and machine
learning approaches.
A wide range of classifiers are available, each
with its strengths and weaknesses. Classifier performance depends
greatly on the characteristics of the data to be classified. There
is no single classifier that works best on all given problems; this
is also referred to as the "no free lunch" theorem. Various
empirical tests have been performed to compare classifier
performance and to find the characteristics of data that determine
classifier performance. Determining a suitable classifier for a
given problem is however still more an art than science.
The most widely used classifiers are the neural
network,
k-nearest neighbor algorithm, Gaussian
mixture model, naive
Bayes classifier, and decision
tree. The performance of these classifiers have been compared
over a wide range of classification tasks in order to find data
characteristics that determine classifier performance.
Neural networks
The study of artificial neural networksbegan with cybernetics researchers, working in the decade before the field AI research was founded. In the 1960s Frank Rosenblatt developed an important early version, the perceptron.
Paul Werbos
developed the backpropagation
algorithm for multilayer
perceptrons in 1974,which led to a renaissance in neural
network research and connectionism in general
in the middle 1980s. Other common network architectures which have
been developed include the feedforward
neural network, the radial
basis network, the Kohonen self-organizing
map and various recurrent
neural networks. The Hopfield
net, a form of attractor network, was first described by
John
Hopfield in 1982.
Neural networks are applied to the problem of
learning,
using such techniques as Hebbian
learning and the relatively new field of
Hierarchical Temporal Memory which simulates the architecture
of the neocortex.
Social and emergent models
Several algorithms for learning use tools from evolutionary computation, such as genetic algorithms , swarm intelligence. and genetic programming.Control theory
Control theory, the grandchild of cybernetics, has many important applications, especially in robotics.Specialized languages
AI researchers have developed several specialized
languages for AI research:
- IPL, one of the first programming languages, developed by Alan Newell, Herbert Simon and J. C. Shaw.
- Lisp was developed by John McCarthy at MIT in 1958. There are many dialects of Lisp in use today.
- Prolog, a language based on logic programming, was invented by French researchers Alain Colmerauer and Phillipe Roussel, in collaboration with Robert Kowalski of the University of Edinburgh., performance at chess is super-human and nearing strong super-human, and performance at many everyday tasks performed by humans is sub-human.
Competitions and prizes
There are a number of competitions and prizes to promote research in artificial intelligence. The main areas promoted are: general machine intelligence, conversational behaviour, data-mining, driverless cars, robot soccer and games.Applications of artificial intelligence
Artificial intelligence has successfully been used in a wide range of fields including medical diagnosis, stock trading, robot control, law, scientific discovery and toys. Frequently, when a technique reaches mainstream use it is no longer considered artificial intelligence, sometimes described as the AI effect. It may also become integrated into artificial life.See also
Notes
References
Major AI textbooks
- Artificial Intelligence: Structures and Strategies for Complex Problem Solving">http://www.cs.unm.edu/~luger/ai-final/tocfull.html}}
- Artificial Intelligence: A New Synthesis
- Computational Intelligence: A Logical Approach
Other sources
- ACM Computing Classification System: Artificial intelligence
- Elephants Don't Play Chess
- A (Very) Brief History of Artificial Intelligence
- Artificial Intelligence: The Very Idea .
- On Intelligence .
- Judgment under uncertainty: Heuristics and biases .
- The Age of Spiritual Machines
- The Singularity is Near
- Where Mathematics Comes From: How the Embodied Mind Brings Mathematics into Being .
- Building Large Knowledge-Based Systems
- Artificial Intelligence: a paper symposium
- A Proposal for the Dartmouth Summer Research Project on Artificial Intelligence .
- Some philosophical problems from the standpoint of artificial intelligence
- Machines Who Think .
- Computation: Finite and Infinite Machines
- The Emotion Machine
- The Role of Raw Power in Intelligence
- Mind Children
- Funding">http://www.nap.edu/readingroom/books/far/ch9.html
- Computers and Thought
- Minds, Brains and Programs
- Encyclopedia of Artificial Intelligence .
- The Shape of Automation for Men and Management
- Computing machinery and intelligence
- New horizons in psychology
- Computer Power and Human Reason
Further reading
- R. Sun & L. Bookman, (eds.), Computational Architectures: Integrating Neural and Symbolic Processes. Kluwer Academic Publishers, Needham, MA. 1994.
External links
sisterlinks Artificial Intelligence- AI-Tools, the Open Source AI community homepage
- Artificial Intelligence Directory, a directory of Web resources related to artificial intelligence
- AI community with news, links, downloads, and articles
- The Association for the Advancement of Artificial Intelligence
- Freeview Video 'Machines with Minds' by the Vega Science Trust and the BBC/OU
- John McCarthy's frequently asked questions about AI
- The Futurist magazine interviews "Ai chasers" Rodney Brooks, Peter Norvig, Barney Pell, et al.
- Jonathan Edwards looks at AI (BBC audio)С
- Ray Kurzweil's website dedicated to AI including prediction of future development in AI
- International Journal of Computational Intelligence
- International Journal of Intelligent Technology
AI in Arabic: ذكاء اصطناعي
AI in Bengali: কৃত্রিম বুদ্ধিমত্তা
AI in Min Nan: Jîn-kang tì-hūi
AI in Bosnian: Vještačka inteligencija
AI in Bulgarian: Изкуствен интелект
AI in Catalan: Intel·ligència artificial
AI in Czech: Umělá inteligence
AI in Danish: Kunstig intelligens
AI in German: Künstliche Intelligenz
AI in Estonian: Tehisintellekt
AI in Modern Greek (1453-): Τεχνητή
νοημοσύνη
AI in Spanish: Inteligencia artificial
AI in Esperanto: Artefarita inteligenteco
AI in Basque: Adimen artifizial
AI in Persian: هوش مصنوعی
AI in French: Intelligence artificielle
AI in Galician: Intelixencia artificial
AI in Korean: 인공지능
AI in Hindi: आर्टिफिशियल इंटेलिजेंस
AI in Croatian: Umjetna inteligencija
AI in Ido: Artifical inteligenteso
AI in Indonesian: Kecerdasan buatan
AI in Interlingua (International Auxiliary
Language Association): Intelligentia artificial
AI in Icelandic: Gervigreind
AI in Italian: Intelligenza artificiale
AI in Hebrew: בינה מלאכותית
AI in Latvian: Mākslīgais intelekts
AI in Lithuanian: Dirbtinis intelektas
AI in Lojban: rutni menli
AI in Hungarian: Mesterséges intelligencia
AI in Marathi: कृत्रिम बुद्धिमत्ता
AI in Malay (macrolanguage): Kecerdasan
buatan
AI in Dutch: Kunstmatige intelligentie
AI in Japanese: 人工知能
AI in Norwegian: Kunstig intelligens
AI in Norwegian Nynorsk: Kunstig
intelligens
AI in Polish: Sztuczna inteligencja
AI in Portuguese: Inteligência artificial
AI in Kölsch: Artificial Intelligence
AI in Romanian: Inteligenţă artificială
AI in Russian: Искусственный интеллект
AI in Simple English: Artificial
intelligence
AI in Slovak: Umelá inteligencia
AI in Slovenian: Umetna inteligenca
AI in Serbian: Вјештачка интелигенција
AI in Serbo-Croatian: Umjetna
inteligencija
AI in Finnish: Tekoäly
AI in Swedish: Artificiell intelligens
AI in Thai: ปัญญาประดิษฐ์
AI in Vietnamese: Trí tuệ nhân tạo
AI in Turkish: Yapay zekâ
AI in Turkmen: Ýasama akyl
AI in Ukrainian: Штучний інтелект
AI in Chinese: 人工智能